Very well thought out and made with lots of emotion. It gets funnier every time I watch it. Keep up with the good work man!
Thanks man! Glad you enjoyed it!
I loved this. I am amazed to see that you did all of this by yourself, which is a huge inspiration. I wish I could collab with you in the future but seeing as you'll no longer be publishing on NG anymore don't know how that would work. At the very least keep your followers (like me) updated on future projects from here.
It's great to see your work on the site again.
I have no idea what is going on in this video. Not only is the rotoscoping not done well at all, I don't even know what the story is. What is the box for? Why are they laughing? Also the guy never teaches the guy how to play guitar.
When rotoscoping you want the animation to be as smooth and precise as possible, and you want to remove the original clip that you are rotoscoping from. The audio is inexcusable because you can go in and fix the audio so it doesn't clip and sound awful. In order to have a good sounding quality video you record the audio separately from the video. Audacity is a free audio editing program that most people use when making anything that includes audio.
This sort of video wasn't excusable even in the early days of NewGrounds, so next time I recommend not taking only two days to make the video and invest at least a month into it so you come out with a quality video. Also take both advice and criticism from the animators here on NewGrounds like BrandyBuizel, because they know what the hell they're talking about.
It's a box of water connected to electric source, the guy is laughing because its how he responds to everything. The original video was recorded with my canon slr. Don't know if there will be a next time. This was a animation I made 2011.
It has nice quality character designs. HOWEVER, the fact that you MUST kill an enemy when they are within range of an attack from one of your pieces is not a smart decision, it doesn't let you plan out a strategic way of defeating the enemy. and I was confused when I could beat the AI on the hardest difficulty within 5 minutes of starting the game. I also feel that more animations could have been put into the characters to give them a bit more life.
Thanks for that feedback - We had designed many variations to this game - even the ones you had mentioned, but the 'daisy-chain' was most loved aspect of the game by almost everyone who had played it. It was that 'argh' moment to the 'checkers kill' moment of watching the opponent fall for that move.
Most of us indie devs working on the game grew up playing the Battle Chess （*＾3＾）<(Oh, Interplay! We love you) and when we started building this game we had a lot more animation - (attack and death scene), but sacrificed that for a quicker game play
Well, you are one talented Anti Chess player! Tell you what the best challenge is... download the iOS version of the game, https://itunes.apple.com/fr/app/anti-chess-free-fun-new-chess/id1141698765?l=en&mt=8 - and play with an equally challenging opopnent in the "Pass and Play' mode - it's a ton of fun defeating a hooman than a puny bot, yeah? :D
The concept of it is really nice and appealing. However, there are a few problems with it. First of all, the controls only work 70 percent of the time, meaning for about every 10 times the player jumps, the controls don't work 3 of those times. so I would fix that bug ASAP. Next there comes the problem of the character being teleported to the gap in between platforms or to the next gap without any warning, so yet another thing worth fixing. Now I come to the point of graphics... I understand that this is an ameteur game, so I can look past some aspects of this. Here's a good pointer for the graphics, starting with the background: You want to fool people into thinking that you AREN'T using one background, and the way to do that is to make one long background that you can loop without people noticing, and a good way to do that is to draw the background in a way that you can mirror flip horizontally and it looking somewhat different. With the platforms, may I recommend making at least 5 different platform sprites so that the game doesn't look graphically unpolished. And finally, i would make the character model smoother by adding in-between frames between the frames you already have with your character model. If need be, ask an animator to make a character model that is fitting for this game, and don't ask bigger animators, ask smaller animators who are looking for work. And finally, I would add sound effects (and for extra effect, edit them in Audacity [a free audio editing software] and give them a reverb to make it SOUND like you're in a cave.) Also I would maybe change the music to a more fast paced song that can loop really well (ex. being Megalovania from Undertale, it loops really well on itself.)
Anyways that's how I would improve it. Good luck!!
I fixed the problem with the jump glitch and added sound effects to the game. I fixed a problem with the music and update the sprite work. However, due to a weird bug with the game engine, it won't let me change the background. As for the character, I made his movements less... "jerky", to say the least. I hope update 1.5 fixes your problems with it.
On my birthday!
It's great, especially the coloring. Though the right hand is a lot bigger than the left, other than that it's fantastic!
Everything in this picture is great; the colors, the figure, shading, background, etc. though the only thing that stands out is the flashlight head, which could have been done a bit better. Other than that, solid piece.
Thank you so much :D , and yeah I know you're not the first one who mentioned the "flashlighty thing" I'll try to fix it ;)
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